cube, .2x4.25x3.33, (cut: .375-.875) apply a texture of your choice (maybe a real door?)
put following script inside:
// improved door script by Ezhar Fairlight
// features: automatic closing, workaround for rotating out of position,
// doesn't mess up when moved, adjustable direction (inwards/outwards)
// updated for SL 1.1 damped rotations, small bugfix
// ********** USER SETTINGS HERE **********
float TIMER_CLOSE = 5.0; // automatically close the door after this many seconds,
// set to 0 to disable
integer DIRECTION = -1; // direction door opens in. Either 1 (outwards) or -1 (inwards);
// ********** END OF USER SETTINGS **********
integer DOOR_OPEN = 1;
integer DOOR_CLOSE = 2;
vector mypos; // door position (objects move a tiny amount
// away from their position each time they are rotated,
// thus we need to workaround this by resetting
// the position after rotating)
door(integer what) {
rotation rot;
rotation delta;
llSetTimerEvent(0); // kill any running timers
if ( what == DOOR_OPEN ) {
//llTriggerSound("Door open", 0.8);
rot = llGetRot();
delta = llEuler2Rot(<0,>);
rot = delta * rot; // rotate by -45 degree
llSetRot(rot);
} else if ( what == DOOR_CLOSE) {
rot = llGetRot();
delta = llEuler2Rot(<0,>); // rotate by 45 degree
rot = delta * rot;
llSetRot(rot);
//llTriggerSound("Door close", 0.8);
}
}
default { // is closed
on_rez(integer start_param) { // reset, so we store the new position
llResetScript();
}
state_entry() {
mypos = llGetPos(); // remember where we're supposed to be
}
touch_start(integer total_number) {
door(DOOR_OPEN);
state is_open;
}
moving_end() { // done moving me around, store new position
mypos = llGetPos();
}
}
state is_open {
state_entry() {
llSetTimerEvent(TIMER_CLOSE);
}
touch_start(integer num) {
door(DOOR_CLOSE);
llSetPos(mypos); // workaround for tiny movements during rotation
state default;
}
timer() { // it's time to close the door
door(DOOR_CLOSE);
llSetPos(mypos); // workaround for tiny movements during rotation
state default;
}
moving_start() { // close door when door is being moved
door(DOOR_CLOSE);
state default;
}
}
The door should be working
No comments:
Post a Comment